Showing posts with label WAVETABLE SYNTHESIS. Show all posts
Showing posts with label WAVETABLE SYNTHESIS. Show all posts

Saturday, July 1, 2017

Nerd Noise Radio - Channel 1 Podcast - Episode 11 - “C1E11: Hisou Kihei X-Serd Soundtrack”


Today’s broadcast is Episode 11 for Soundtrack Saturday, July 1st, 2017. Today’s soundtrack is the Hisou Kihei X-Serd soundtrack on the PC Engine, composed by the Masaya Sound Team

01: Intro - 00:00
02: Opening 1 - 01:47
03: Opening 2 - 03:35
04: Password Screen - 07:09
05: Scenario Briefing for stages 1, 4, 7, and 8 - 08:02
06: Scenario Briefing for stage 2 - 08:42
07: Scenario Briefing for stages 3 and 6 - 09:12
08: Scenario Briefing for stages 5 and 9 - 09:44
09: Scenario Briefing for stage 10 - 10:33
10: Stage Name - 11:37
11: Cutscene 1 - 11:41
12: Cutscene 2 - 12:06
13: Player Turn (stages 1-5) - 12:42
14: Enemy Turn (stages 1-5) - 14:03
15: Player Turn (stages 6-10) - 15:28
16: Enemy Turn (stages 6-10) - 17:13
17: Status - 18:35
18: Battle - 18:53
19: Victory - 19:59
20: Inferiority - 22:17
21: Game Over - 23:35
22: Ending - 24:46
23: Credits - 27:11
24: Opening 2 (Reprise) - 29:37
25: Outro - 33:05

Music Block Runtime: 31:18, Total Episode Runtime: 37:42

Our Intro and Outro Music is Funky Radio - Dreamcast - BB Rights

The episode can be found here:


If you wish to subscribe to the Nerd Noise Radio - Channel 1 Music block podcast, there are two options:

Option 1: Subscribe to the "Nerd Noise Radio Network - All Channels" podcast feed. Feed will include Channels 1, 2, 3, and any future channels not yet planned. Feed will also include podcasts in high quality, stereo where applicable, and episodes will never expire off the feed. Here's the RSS:


Option 2: If you're ONLY interested in Channel 1 episodes, and not in any of the other channels, there is a Channel 1-specific feed. But it's hosted on a free account, rather than an upgraded account like the "All Channels Feed" with lower quality sound (mono, I believe), a maximum 2hrs per month of content (so if the month's episodes run longer than that, they may need to be trimmed), and episodes expire off the feed forever after 90 days. If this is what you want instead, here's the RSS: 


Our episodes will also appear on our Nerd Noise Radio YouTube Channel - just search for Nerd Noise Radio, you'll find us! Here's today's episode:


You can also find us on The Retro Junkies Network:


You can find us (and all of our episodes) as "Nerd Noise Radio" on Archive.org and can also find us and join the conversation on both our Nerd Noise Radio Network Facebook, Google+, and Twitter pages, as well as our Facebook and Google+ "Nerd Noise Radio - Easy Mode" and "Nerd Noise Radio - Expert Mode" groups. 


As always, your feedback and input is DEEPLY appreciated, so we cheerfully invite you to "blow up the comments section", or you can always reach us by e-mail at nerdnoiseradio@gmail.com as well as all the aforementioned social media outlets.

Hope you enjoy the episode! Join us again Thursday, July 20th for C1E12 (Channel 1, Episode 12): [TOP SECRET THEME], and wherever you are - Fly the N!


Cheers!

Thursday, April 23, 2015

GEEKSPEAK U: The Konami SCC

The Konami SCC add-on chip in most Konami games for the MSX is EXCEEDINGLY comparable to the HuC6280 in the PC Engine / Turbografx16. They're both wavetable synthesis (among the few, the proud). And just as the YM2610 (OPNA used in the NEC PC88 / PC98) is the closest thing to the Sega Genesis outside the Sega Genesis (only a little better in every way), the SCC is the closest thing to the PC Engine/Turbografx16 outside the PCE/TG16 (only, better in some ways and worse in some ways).

SCC has higher bit-rate wavetable (8-bit instead of 5-bit), so the individual voices are a little bit cleaner and more nuanced, but it couldn't sample (PCE can sample on any channel), could only use four distinct wave shapes at once over five channels (where PCE could use six wave shapes at once over six channels). It also had to rely on the MSX's built-in AY-3-8910 PSG for the percussion (white noise), where any percussion, be that sampled, wavetable, white noise, or any combination thereof are all done on-chip on the PCE.

Which chip is better overall is debatable (though most people, myself included would probably give a slight edge to the PCE/TG16). THIS soundtrack though, is not only probably the best argument to the contrary, but is just a TOTALLY KILLER soundtrack qua music!

I hope you'll enjoy it!

Metal Gear 2: Solid Snake - MSX (SCC)


To give you a better taste of the SCC vs the PCE, I will include both the SCC and PCE versions of both Nemesis (Gradius), and its sequel Salamander (Life Force). Note the SCC's cleaner, more nuanced "rounder" sounding individual voices (as opposed to the slighter rougher, buzzier voices on the PCE)...but also notice the presence of nice ADPCM sampled percussion on the PCE versions, vs the very NES sounding AY-3-8910 PSG percussion on the MSX...

...but for as different as they are, I'm sure you'll agree they are FAAAAAR more the same then they are different!

Let me know in the comments which chip's sound you like better overall.

Nemesis (Gradius) - MSX SCC version:



Nemesis (Gradius) - PCE version:


p.s. what do you think of the PCE Wavetable version of the Konami jingle as the beginning of this video vs the more famous Genesis FM and the SNES ADPCM versions? I personally like the PCE version the best of the three! What say you?

Salamander (Life Force) - MSX SCC version:


p.s. the MSX version features a few tracks that are not in the PCE version - such as Operation Seedleek, Prophet Fire, and Odysseus. While these may well be the best tracks in the game, keep in mind they're not canon, and make your version comparison accordingly.

I could not a full OST video for the PCE version, but the whole thing is available as a playlist. However, since I haven't found a way for Blogspot to play nice with playlists, I'm including just the url. Please open in a different window and listen.

Here's the PC Engine version (playlist).

I think these videos make the point of the comparison, but just in the name of beating the comparison to death, Let me leave you with just one track from Snatcher "Endless Pursuer" - MSX SCC vs PC Engine. The MSX video is much louder, but that's the quality of the video, and no reflection on the versions themselves. Please factor that difference out.

Here's the MSX version:


And here's the PC Engine version (which incidentally, at the time of this posting is my cell phone ringtone) :


So, what's your verdict on MSX SCC vs PCE? The comments section is open. DISCUSS!